Dead Cells map flowchart

Getting through this harsh roguelike can be a bit of a pain, so follow our Dead Cells map flowchart for a full view of the various routes available

Dead cells map: a large skeletal mnster with armour on slams fists down on a platform with a tiny little guy on it, all red and brown a turqoise.

Trying to write up a guide to Dead Cells’ map is definitely not a simple task. You know, if it’s Skyrim or The Witcher 3 or any standard videogame, it’s an obvious task: these games have one big map. Dead Cells does not. In fact, a map in this game isn’t really what you need.

There are different areas for you to traverse, which then lead to other locations, and they then lead to the finale. All these areas change on each run, so having a map is impossible. Instead, you must thread a path through these areas to reach the end. So that’s what we’ve found. Also, check out our Skyrim map and The Witcher 3 map guides if you love cartography.

Dead Cells map flowchart

Here, you can find the various routes through Dead Cells to find the end made meticulously by Connorseur. This is by far the best and most detailed one available, and you can download a high-quality version here. Take one of these paths, persevere, and you can make it, friend.

Part one of a Dead Cells map flowchart, showing various squares with map segments within, connected by various arrows in a meticulous spiderweb.

Part two of a Dead Cells map flowchart, showing various squares with map segments within, connected by various arrows in a meticulous spiderweb.

Part three of a Dead Cells map flowchart, showing various squares with map segments within, connected by various arrows in a meticulous spiderweb.

Part four of a Dead Cells map flowchart, showing various squares with map segments within, connected by various arrows in a meticulous spiderweb.

Okay, that’s your Dead Cells map guide sorted. For more, check out our guide to the best portable gaming consoles to see if there’s a different console you fancy playing the indie classic on.